Crimson Dragon had such a long development cycle that it is a wonder that the final product was even released. The game initially started as an Xbox Live Arcade Kinect title for the Xbox 360 but eventually morphed into an Xbox One digital launch title that dispensed with Kinect altogether in favour of the traditional control pad. Many have deemed the game the spiritual successor to Sega’s cult favorite Panzer Dragoon franchise and, at first glance, this would seem to be true as the title features very similar art design seen through the environments and especially the dragons. Still, will what worked for Panzer Dragoon all those years ago on the Sega Saturn still apply for modern audiences?
Have you ever gone to a comedy club only to find a presenter whose jokes keep falling flat? This is Lococycle in a nutshell as the entire product just feels like a next to total train wreck and gamers are going to fear that playing it will result in their spanking new Xbox One consoles bursting into flames.
It has been a very long time since I last played a game that I had to agonizingly force myself to finish but lo and behold here we are with Square Enix/Eido’s reboot of Thief and I can safely say that unfortunately, this is one of those titles that really will tax your patience. That is not to say that Thief is an outright awful experience but it certainly feels rough around the edges with bugs galore and a rather pedestrian plot that rarely, if ever, connects emotionally.
No, you are not experiencing déjà vu as some regular readers might have noticed that I have already posted my review of the Playstation 4 version of Tomb Raider: Definitive Edition. “For the first time in forever,” I have actually purchased and played to completion the exact same game on competing platforms thus, this is my review for the Xbox One’s version of Tomb Raider: Definitive Edition. Therefore, portions of this article are lifted directly from my Playstation 4 review.
After months of speculation Microsoft has announced that effective June 9 that consumers can purchase an Xbox One console without the bundled Kinect accessory for $399. This marks yet another 180 degree change in direction for the company that previously commented that Kinect was necessary to achieve the entire Xbox One experience.
When Halo: Spartan Assault was released on Windows Phone the general critical consensus was that it represented a decent attempt at bringing Microsoft’s most important and lucrative franchise to mobile devices. With adequate visuals and some inspired twin-stick touchscreen controls wrapped up within the usual Halo universe’s pomp and polish, the title managed to impress for what it was. Flash-forward a few months and Microsoft has decided to release Halo: Spartan Assault on its brand new console, the Xbox One, with only marginal upgrades and the result is, understandably, rather uninspired.
The Lego Movie Videogame isn’t exactly as “awesome” as the movie it is based on as the entire experience feels incredibly less-ambitious than previous titles but there is still fun to be had although the franchise really is in need of a large injection of what made the film so beloved – creativity.
I feel like I am becoming a broken record when I say this – if you’ve already played the first two DLC Dead Rising 3 single-player packs then you know exactly what to expect as Dead Rising 3: Chaos Rising doesn’t deviate much from them. That is incredibly unfortunate as Capcom Vancouver doesn’t look as if it is going to somehow release a remarkable piece of additional software and is merely content to cobble together a bare-bones package in order to make a few extra bucks.