Blood Knights is undeniably a B-budget title that doesn’t make any pretensions to be otherwise, yet the entire package is so decidedly sub-par with robotic animation, muddy textures, awful voice acting and brain-dead AI that it makes the game nigh unplayable. About the only positive comment one can make is that the game indeed boots and doesn’t crash but that’s incredibly faint praise.
Have you ever gone to a comedy club only to find a presenter whose jokes keep falling flat? This is Lococycle in a nutshell as the entire product just feels like a next to total train wreck and gamers are going to fear that playing it will result in their spanking new Xbox One consoles bursting into flames.
It has been a very long time since I last played a game that I had to agonizingly force myself to finish but lo and behold here we are with Square Enix/Eido’s reboot of Thief and I can safely say that unfortunately, this is one of those titles that really will tax your patience. That is not to say that Thief is an outright awful experience but it certainly feels rough around the edges with bugs galore and a rather pedestrian plot that rarely, if ever, connects emotionally.
No, you are not experiencing déjà vu as some regular readers might have noticed that I have already posted my review of the Playstation 4 version of Tomb Raider: Definitive Edition. “For the first time in forever,” I have actually purchased and played to completion the exact same game on competing platforms thus, this is my review for the Xbox One’s version of Tomb Raider: Definitive Edition. Therefore, portions of this article are lifted directly from my Playstation 4 review.
A while ago Hell apparently froze over because I finally played an Anuman Interactive/Microids produced hidden object game called Deadly Association HD that was actually decent as it seemed someone on staff finally managed to pen a coherent story. Sure, the gameplay was exactly the same as virtually every title that came before it but the narrative at least kept me interested during its short playtime. However, here we are a few months later with Jennifer Wolf and The Mayan Relics and, if anything, it proves beyond a reasonable doubt that Deadly Association HD was a complete fluke.
When Halo: Spartan Assault was released on Windows Phone the general critical consensus was that it represented a decent attempt at bringing Microsoft’s most important and lucrative franchise to mobile devices. With adequate visuals and some inspired twin-stick touchscreen controls wrapped up within the usual Halo universe’s pomp and polish, the title managed to impress for what it was. Flash-forward a few months and Microsoft has decided to release Halo: Spartan Assault on its brand new console, the Xbox One, with only marginal upgrades and the result is, understandably, rather uninspired.
The Lego Movie Videogame isn’t exactly as “awesome” as the movie it is based on as the entire experience feels incredibly less-ambitious than previous titles but there is still fun to be had although the franchise really is in need of a large injection of what made the film so beloved – creativity.
Years from now when the Playstation 4’s successor is revealed most gamers will probably only remember developer Compulsion’s Contrast as being a last-minute replacement for Playstation Plus owners who fully expected to receive the vastly higher-profile racing game, Driveclub for free. As the launch of the Playstation 4 neared it was summarily announced that Driveclub was delayed to the following year and would be replaced by Contrast, a third-person platform/puzzle game whose primary selling point was its striking 1920’s-inspired minimalist art style.