I realize that I’m a bit late with this post considering a ton of other sites have let their own tips and tricks be known but I figured that I like the game enough to add my two cents. Therefore, here are some of my thoughts about Dragon Age Inquisition for those who are just about to start their first single-player campaign.
Crimson Dragon had such a long development cycle that it is a wonder that the final product was even released. The game initially started as an Xbox Live Arcade Kinect title for the Xbox 360 but eventually morphed into an Xbox One digital launch title that dispensed with Kinect altogether in favour of the traditional control pad. Many have deemed the game the spiritual successor to Sega’s cult favorite Panzer Dragoon franchise and, at first glance, this would seem to be true as the title features very similar art design seen through the environments and especially the dragons. Still, will what worked for Panzer Dragoon all those years ago on the Sega Saturn still apply for modern audiences?
Blood Knights is undeniably a B-budget title that doesn’t make any pretensions to be otherwise, yet the entire package is so decidedly sub-par with robotic animation, muddy textures, awful voice acting and brain-dead AI that it makes the game nigh unplayable. About the only positive comment one can make is that the game indeed boots and doesn’t crash but that’s incredibly faint praise.
Love Story: Letters From The Past tries very hard to emulate a Nicholas Sparks romance novel replete with tons of melodrama and aching sentimentality but the generic and highly repetitious hidden object gameplay torpedoes any hope of the game making an iota of sense.
Have you ever gone to a comedy club only to find a presenter whose jokes keep falling flat? This is Lococycle in a nutshell as the entire product just feels like a next to total train wreck and gamers are going to fear that playing it will result in their spanking new Xbox One consoles bursting into flames.
It has been a very long time since I last played a game that I had to agonizingly force myself to finish but lo and behold here we are with Square Enix/Eido’s reboot of Thief and I can safely say that unfortunately, this is one of those titles that really will tax your patience. That is not to say that Thief is an outright awful experience but it certainly feels rough around the edges with bugs galore and a rather pedestrian plot that rarely, if ever, connects emotionally.
No, you are not experiencing déjà vu as some regular readers might have noticed that I have already posted my review of the Playstation 4 version of Tomb Raider: Definitive Edition. “For the first time in forever,” I have actually purchased and played to completion the exact same game on competing platforms thus, this is my review for the Xbox One’s version of Tomb Raider: Definitive Edition. Therefore, portions of this article are lifted directly from my Playstation 4 review.
I guess pigs can fly as Anuman Interactive/Microids has finally made a game that feels contemporary and compares well to its peers. Based on Victor Hugo’s famous novel Les Misérables: Cosette’s Fate adapts his work into, of all things, a hidden object game. Most modern fans will probably remember Claude-Michel Schönberg’s and Alain Boublil’s musical take on the novel or director Tom Hooper’s recent big-budget movie adaptation. However, trying to shoehorn a literary classic into a game is certainly audacious and it has to be stated that developer Anuman Interactive is probably not any casual gamer’s first choice to head such a project based on their past output.