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26
Dec

Breaking – Roberto Orci Not Writing Star Trek 3 (2016)

This is a story that keeps on giving so once again we’ve got news via other sources that Roberto Orci, the original director and screenwriter of Star Trek 3 (2016) who, vacated the captain’s chair a few weeks ago, also has apparently left the writing process as well. About the only hat he has left, though it is still a big one, is being one of the film’s producers.

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24
Dec

Beginner tips for Dragon Age Inquisition

I realize that I’m a bit late with this post considering a ton of other sites have let their own tips and tricks be known but I figured that I like the game enough to add my two cents.  Therefore, here are some of my thoughts about Dragon Age Inquisition for those who are just about to start their first single-player campaign.

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24
Dec

Breaking – Star Trek 3 gets a firm release date!

The Star Trek movie news continues as less than a day after Justin Lin was announced as the new director for the next installment now comes official confirmation from Paramount on a firm release date.

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23
Dec

Breaking – New Director to take over Star Trek 3 (2016)

I was too lazy to report a few weeks ago that Bob Orci had left the director’s chair for the upcoming Star Trek 3 due to unknown circumstances.  Since then Hollywood has been abuzz as to who would be his replacement with names such as Duncan Jones and Rupert Wyatt bandied about.  Now, according to Deadline and other websites it looks as if Paramount has found their man.

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22
Dec

Xbox One Review – Crimson Dragon (2013)

Crimson Dragon had such a long development cycle that it is a wonder that the final product was even released.  The game initially started as an Xbox Live Arcade Kinect title for the Xbox 360 but eventually morphed into an Xbox One digital launch title that dispensed with Kinect altogether in favour of the traditional control pad.  Many have deemed the game the spiritual successor to Sega’s cult favorite Panzer Dragoon franchise and, at first glance, this would seem to be true as the title features very similar art design seen through the environments and especially the dragons.  Still, will what worked for Panzer Dragoon all those years ago on the Sega Saturn still apply for modern audiences?

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