No, you are not experiencing déjà vu as some regular readers might have noticed that I have already posted my review of the Playstation 4 version of Tomb Raider: Definitive Edition. “For the first time in forever,” I have actually purchased and played to completion the exact same game on competing platforms thus, this is my review for the Xbox One’s version of Tomb Raider: Definitive Edition. Therefore, portions of this article are lifted directly from my Playstation 4 review.
I guess pigs can fly as Anuman Interactive/Microids has finally made a game that feels contemporary and compares well to its peers. Based on Victor Hugo’s famous novel Les Misérables: Cosette’s Fate adapts his work into, of all things, a hidden object game. Most modern fans will probably remember Claude-Michel Schönberg’s and Alain Boublil’s musical take on the novel or director Tom Hooper’s recent big-budget movie adaptation. However, trying to shoehorn a literary classic into a game is certainly audacious and it has to be stated that developer Anuman Interactive is probably not any casual gamer’s first choice to head such a project based on their past output.